4.1.8.4. causality/Stochsim¶
Added in version 1.1.
The causality.Simulator class implements the Stochastic Simulation Algorithm, also known as the Gillespie algorithm,
but with the ability to generate the underlying network as needed,
similarly to how a derivation graph, DG, can be created,
and in particular the generation through graph transformation rules and strategies, Derivation Graph Strategies.
- class causality.Simulator¶
The main class for performing stochastic simulations of chemical systems.
- __init__(*, labelSettings=LabelSettings(LabelType.String, LabelRelation.Isomorphism), graphDatabase=[], graphPolicy=IsomorphismPolicy.Check, expandNetwork, initialState, draw=..., drawTime=..., withSetCompare=...)¶
- Parameters:
labelSettings (LabelSettings) – a settings object that will be passed to
DG.__init__().graphDatabase (list[Graph]) – a list of graphs that will be passed to
DG.__init__().graphPolicy (IsomorphismPolicy) – the policy that will be passed to
DG.__init__().expandNetwork (Callable[[DG.Builder, list[Graph], list[Graph]], bool]) –
a callback which will be called when the simulator needs new hyperedge/reaction information. The callback will be given:
the DG builder object for the underlying derivation graph.
a list of graphs that were newly discovered in the last iteration.
a list of all graphs in the current state.
The callback must return a boolean which indicates whether it should be called again.
If you have a derivation graph expansion strategy,
DGStrat, you can useExpandByStrategyas a shorthand to create an appropriate callback. E.g., if you simply want to use all loaded rules you can giveExpandByStrategy(inputRules)as the callback.If you wish to simply provide a static network without dynamic expansion, your callback could be
def expandNetwork(b, subset, universe): # use the DG.Builder b to add reactions/hyperedges as needed to create the network return False # don't call again, we have added everything we need.
initialState (dict[Graph, int]) –
the initial simulation state in terms of the number of copies of each graph/molecule. The graphs/molecules not mentioned are not considered part of the simulation yet, and are thus implicitly assumed to be 0.
Caution
If you use input flow through
DrawMassActionthen the input rate is only queried once a graph/molecule is known to the simulation, and you must thus mention them ininitialStateif they should be queried immediately in the simulation.draw (Callable[[DG], DrawFunction]) – The simulator will initially create a
DGwhich is given to this function. It must then return a callable that is used in each simulation step to draw the next hyperedge/reaction. Defaults to a default constructed instance ofDrawMassAction.drawTime (Callable[[float], float]) – The function to use for drawing the time increment in each simulation step. The function will be given the reactivity, and must return the time increment. Defaults to an instance of
DrawTimeExponential.withSetCompare (bool) – Whether to skip network expansion if a larger subset of graphs has been used for expansion before. Defaults to
True.
- Raises:
LogicErrorifdraw(dg)returnsNonefor the internally created derivation graphdg.
- property iteration¶
(Read-only) The current iteration number. It starts at 0 and is incremented in the beginning of each iteration.
- Type:
- state(vg)¶
- property trace¶
(Read-only) Returns a copy of the event trace for the entire simulation.
- Type:
- isNetworkOpen¶
(Read-only) Query whether the underlying network is still open for expansion. See also the
keepNetworkOpenparameter ofsimulate().- Type:
- closeNetwork()¶
Manually close the network for expansion, instead of letting the
simulate()method do it. The method does nothing if the network is already closed. If the user saved theDG.Builderobject in the expansion callback, this method also does nothing.
- setOnIterationBegin(callback, interval)¶
Set/remove a callback invoked in the very beginning of iterations of the simulation. just after
iterationhas been incremented. It is called at everyintervalth iteration, The callback is invoked with the simulator object as argument.- Parameters:
callback (None or Callable[[Simulator], None]) – The callback to set, or
Noneto remove the callback.- Raises:
LogicErrorifintervalis non-positive.
- onIterationEnd¶
(Read-only) A callback invoked in the very end of each iteration of the simulation, after the drawn action has been carried out and the time advanced. It is called with the simulator object, and it must return a boolean indicating whether to continue the simulation, i.e.,
Truemeans continue.
- onDeadlock¶
(Read-only) A callback invoked if there are no events out of the current state. It is called with the simulator object as argument.
- Type:
Callable[[Simulator], None]
- onExpand¶
(Read-only) A callback invoked when the simulator is about to request events out of the current state. It is called with the simulator object as argument.
- Type:
Callable[[Simulator], None]
- onExpandAvoided¶
(Read-only) A callback invoked when the simulator detected is already had all events out of the current state. It is called with the simulator object as argument.
- Type:
Callable[[Simulator], None]
- simulate(*, time=None, advanceToEndTime=False, iterations=None, keepNetworkOpen=False)¶
Start/continue the simulation.
Simulate an additional amount of time or number of iterations, whichever is reached first, or until no further events are possible (a deadlock).
- Parameters:
time (Optional[float]) – the additional amount of time to simulate, or
Nonefor unbounded. Defaults toNone.advanceToEndTime (bool) – if a time bound is given and the simulation stops due to this bound, advance the current time to the time bound, instead of staying at the time of the last event. Defaults to
False.iterations (Optional[int]) – the additional number of iterations to simulate, or
Nonefor unbounded. Defaults toNone.keepNetworkOpen (bool) – if
Falsethe internalDG.Builderobject will be deleted before returning. Defaults toFalse.
- Returns:
a copy of the event trace for the entire simulation.
- Return type:
- class causality.Simulator.DrawTimeExponential¶
A shorthand for drawing time from an exponential distribution.
- call(activitySum)¶
- Parameters:
activitySum (float) – the total sum of activity in the system.
- Returns:
\(\frac{-\ln r}{activitySum}\), where \(r\) is a random number in \([0, 1)\) drawn with
rngUniformReal().- Return type:
- class causality.Simulator.ExpandByStrategy¶
A shorthand for an expansion callback that executes a strategy.
- __init__(strat)¶
- Parameters:
strat – a strategy to execute each time more neighbourhood is needed for the simulation. It can be any object that can be used as a strategy, see Derivation Graph Strategies.
- __call__(b, subset, universe)¶
Executes the stored strategy on the given subset and universe, and returns
True. It is equivalent to the following callback implementation.def expandNetwork(b, subset, universe): b.execute(addSubset(subset) >> addUniverse(universe) >> strat, verbosity=0) return True # call again when the simulation
- class causality.Simulator.DrawFunction¶
The base class that event drawing functions must inherit from.
In each iteration a
causality.Simulatormust draw the next event that should happen. How to do this drawing can be customized, but such a drawing function needs detailed information about the underlying network and as the network expands, the drawing function must be kept in sync with the network- The drawing function customization is therefore done when a slightly indirect manner. Instead of giving the drawing function directly, you give a function that can create a drawing function. That is, thecausality.Simulatorwill create an internalcausality.Markingand give it as argument to the function you give. Your function must then create an actual drawing function, which must inherit fromcausality.Simulator.DrawFunctionand implement the appropriate methods.For an example of a drawing function, see
causality.Simulator.DrawMassAction.Function, and its creator functioncausality.Simulator.DrawMassAction, which is the one users interact with.- syncSize()¶
Called whenever the underlying derivation graph has changed size. If the drawing function has internal data structures, this method is where such data structures can be resized. The derivation graph must be given to this object by its creator.
- draw()¶
Called in order to draw the next event.
- class causality.Simulator.DrawFunction.Choice¶
The class used in the return type of
causality.Simulator.DrawFunction.draw(). It a union type ofcausality.EdgeAction,causality.InputAction, andcausality.OutputAction. It can be constructed from either of these types.- asAction()¶
- Returns:
the represented action.
- Return type:
causality.EdgeAction|causality.InputAction|causality.OutputAction.
- class causality.Simulator.DrawMassAction¶
A creator for a drawing function implementing the law of mass action.
It supports assigning a rate for input actions, output actions, and reactions, by taking a callback (or constant) for each type. To avoid the overhead of calling these callbacks in each iteration, a returned rate can be cached. Therefore, the return value of each callback (or the constant of each type) is a pair with the first entry being the rate, and the second entry a boolean indicating whether rate should be cached.
Each of the rate function can also be set to
None, which means a default rate is used: input rate 0.0, reaction rate 1.0, output rate 0.0.- Parameters:
inputRate (Callable[[DG.Vertex], Tuple[float, bool]] or Tuple[float, bool] or None) – the rate used for pseudo-reactions for creating molecules. Defaults to
None.reactionRate (Callable[[DG.Vertex], Tuple[float, bool]] or Tuple[float, bool] or None) – the rate used for each reaction in the system. Defaults to
None.outputRate (Callable[[DG.Vertex], Tuple[float, bool]] or Tuple[float, bool] or None) – the rate used for pseudo-reactions for destroying molecules. Defaults to
None.
- __call__(state)¶
- Parameters:
state (Marking) – the state of the underlying simulation. It must be kept alive as long as the returned drawing function is kept alive.
- Returns:
a drawing function implementing the law of mass action.
- Return type:
- class Function(causality.Simulator.DrawFunction)¶